The time has come to start doing what we came for : Instances !
Ragefire Chasm is the first dungeon on the Horde side : it is designed to be done at level 13 with a 5-people group.
After some quests, we dinged level 15 and decided to enter this scary dungeon with our 3-mates group.
Aajmi will be tanking with her bear’s form, Acquilara will be our sneaky-but-painful dps, and Skaloo will take care of the life bars and crowd-control potential adds.
This dungeon is the first one for new players.
As a consequence, it has been designed not to be too difficult : most of the mobs are not elite, they are not all linked with friends and the bosses do not have special abilities.
The role of Ragefire Chasm is to make players learn with each others and to do teamplay.
The atmosphere of the instance is Lava cavern : there a lot of lava, it’s warmth, wet.
We really feel we are deeply beneath earth, in a dangerous place.
After killing some easy trashes, we meet the first named mob : Maur Grimtotem.
He is a step for a quest inside the dungeon.
As a beginner’s dungeon, Blizzard made this NPC not elite.
I repeat, but the goal of Ragefire Chasm is to learn people how to play together.
So Maur quickly dies !
The first boss (and strangely the one that validates the completion of the dungeon) is Taragaman the Hungerer.
Taragaman is a level 16 elite humanoid boss. All spells affecting humanoids are affecting him. Our rogue could even sap him !
Our team downed him without difficulty.
He looted the Subterranean Cape.
After that, we finished the remaining quest in the dungeon (named but not elite mobs) and that’s all !
The experience gained is quite decent and with the quests, we reached level 17 with this dungeon.
Professions, the crafting skills in WoW, can be quite useful, at least some of them are, but choosing who’s going to skill up which ones can lead to some funny chitchats.
Only a few of them are actualy really interesting from the beginning, specialy with our class setup.
Alchemy, Cooking, Enchanting and Tailoring all are decently useful at higher levels, but not that much at lower levels.
Jewelcrafting and Leatherworking on the other hand are both quite useful early on for us.
Inscription is kind of different, you start using glyphs at 15 but it requires high skill even to create some of the lower glyphs, making it less appealing.
Blacksmithing and Engineering are both fairly annoying (and expensive) and also almost useless for our characters.
Even removing the uninteresting ones, there’s still a lot of things we could use. Luckily our 3 characters may get help from 3 crafting-monkey-deathknights to get it done.
DKs are also quite good in the beginning for the gathering skills with their 100% speed mount, the fact they have all the fly paths and last but not least their high levels allowing them to gather easily in all 50- areas.
Having racial boost for enchanting, the bloodelf rogue Acquilara will be our Enchanteress and as her DK already had herbalism, she also picked up Inscription.
Having an Enchanter in the dungeons will have a bonus side effect, with our setup a lot of drops will be useless and the enchanter will be able to get the ressources from them. Her DK is also a tailor, to help disenchanting and create us some shiny bags.
With 3 leather wearers, leatherworking is definately one to pick, not mentionning the good high level bonus items (armor patches, drums, …).
Aajmi is covering skinning and leatherworking. /ChopChop.
Jewelcrafting helps filling slots that would stay empty for a long time if we were waiting for drops, therefore it’s also an important one. One of the DK is good for that, because mining can be tough at lower levels.
Skaloo couldn’t pass on the Tauren racial bonus to flower picking, with mining as the 2nd choice to fill in all gathering skills on our 3 characters.
Skaloo‘s also a chef in heart, Cooking will be leveled along the way.
This combination should help us make some money at the auction house and level our crafts easily.
Later on, we will probably get some Alchemy done, probably on the 3rd DK, but there’s no hurry as it’s useless at lower levels.
Low level struggling…
One of the worst part of WoW is the first few levels. The characters usually have no abilities, no stuff and for some of them solo is a real pain.
Luckily we don’t play solo and even if the characters are still naked or close to, we can easily defeat a whole bunch of uglies, including quite higher-than-us ones.
Also we can of course spend time chatting and saying funny (and/or stupid) things on our shiny TS3 server, that helps a lot overcoming the boredom of those lowbie levels.
That still doesn’t replace some good challenging instance, but we’ll have to wait a little bit for that.
Anyway, back to the ‘present': another annoying part is the lack of speed boost of any kind, forcing us to walk… slowly… walk… all over the almost empty starting area.
Couple reasons made us start in orcs/trolls area, which is also probably not the best one to avoid long running !
Note: main reason is Skaloo refuses to get a kodo ever. Wolf mount just looks all the way better.
Our travels lead us to the troll village of Sen Jin and the infamous nearby achipelago that forces you to swim again and again all over the place (like we were running too fast already).
There we meet the first of the worst drop rate quest ever (crabs parts and the like), doing this with 3 people is just a no-go. pass.
However, we could unleash our spells and the rogue could stab some trolls, raptors or tigers.
Almost naked, and using level 1 spells for the druids, the 3 of us could still defeat easily +2/3 levels mobs, including double pulls – the power of grouping !
A few more walking around and we can finaly bash some humans in Tirngarde Keep and some quilboars in the surrounding villages.
At long last, after a few hours of not-really-interesting monster bashing and a lot of walking, we hit level 10 !
A decently quick quest that still involves some travelling and the 2 druids are finaly starting to be the shapeshifters they are supposed to be:
The ‘new’ bear shapes look decent, except the tauren still have those ugly and stupid horns…
That was all for the first evening.
You already probably understood the 3 of us are not really fan of quest-grinding our levels and our next step will be to level up to 14 in order to start doing what we really are looking for: dungeons, starting with Ragefire Chasm !
… in the world wide web daedalus.
The story begins during one of our Warhammer online sessions. While crushing some elven skulls, we were talking about the upcoming ‘next’ WoW expansion.
We somehow decided to go there with some new fresh characters to enjoy the brand ‘new old’ world.
A few days later, desperatly looking for some good online game to play, we ended up deciding to just start doing some WoW characters in the meantime.
Just as for the upcoming ‘new expansion’ characters though, the goal is to play almost only in dungeons as soon as it’s possible, and that requires some tanking, some healing and some damage.
But we also would like to avoid doing the very same characters we will do when the expansion is released (aka Paladin/Druid/Shaman).
There’s not that many classes in WoW and even less when it comes to what the people like to play !
Only one real possibility was left: Bear-Druid/Rogue/Heal-Cat-Druid (could have been Druid/Druid/Druid of course, but might as well put in some real rogue in there).
This setup also has some additionnal benefit: all can stealth ! We might be able to do funny moves in some of the dungeons.
Will Aajmi, Acquilara and Skaloo be ready for the challenge ?
Our travels begin tonight…